Paul Kaplan 0b731b92a6 Add "get bounds for bubble" method.
Note there was an inconsequential coordinate flip in the original
transformation code, which was fixed in order for the sliced bounds to
work. The change is at line 388
2018-03-23 10:58:21 -04:00
2018-03-23 10:58:21 -04:00
2016-06-08 09:27:01 -07:00
2017-04-11 11:38:16 -04:00
2016-09-24 15:26:37 -04:00
2017-04-10 12:58:06 +08:00

scratch-render

WebGL-based rendering engine for Scratch 3.0

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Installation

npm install https://github.com/LLK/scratch-render.git

Setup

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Scratch WebGL rendering demo</title>
    </head>

    <body>
        <canvas id="myStage"></canvas>
        <canvas id="myDebug"></canvas>
    </body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');

// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);

// Connect to debug canvas
renderer.setDebugCanvas(debug);

// Start drawing
function drawStep() {
    renderer.draw();
    requestAnimationFrame(drawStep);
}
drawStep();

// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);

Standalone Build

npm run build
<script src="/path/to/render.js"></script>
<script>
    var renderer = new window.RenderWebGLLocal();
    // do things
</script>

Testing

npm test

Donate

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Description
No description provided
Readme 6.4 MiB
Languages
JavaScript 91.9%
GLSL 4.6%
HTML 3.5%