Karishma Chadha
39ce51c6f0
Store offsets for each layer group and use full draw list for updates.
2018-05-20 18:56:39 -04:00
DD
71ecef29a2
Merge branch 'develop' into removeRenderQuirks
2018-05-16 15:16:11 -04:00
DD
528ae873d7
Remove speech bubbles' reliance on svg quirks mode's _transformText
2018-05-16 15:00:04 -04:00
Karishma Chadha
b7ac54293d
@type tag does not permit descriptions.
2018-05-16 11:17:57 -04:00
Karishma Chadha
2a4f6f9f02
Add layer groups to control explicit and implicit layer ordering.
2018-05-15 22:06:27 -04:00
Paul Kaplan
d35a3205bd
Actually fix the font in the say bubbles
2018-05-11 14:41:39 -04:00
Paul Kaplan
e8ba24a43e
Prevent errors when testing empty silhouettes
2018-05-11 14:05:16 -04:00
Paul Kaplan
905a346161
Subvert the font converter to maintain the font in text bubbles
2018-05-11 13:23:13 -04:00
DD
3be6a4d4a8
Fix jsdoc
2018-05-04 10:22:47 -04:00
Paul Kaplan
c85a13958a
Merge pull request #267 from paulkaplan/sudo-fix-color-bug
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Fix color inversion bug on mobile
2018-05-02 07:43:22 -04:00
Paul Kaplan
0b849296c0
Merge pull request #268 from paulkaplan/fix-blurry-fullscreen
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Scale the drawable scale by the ratio of pixel size to native size.
2018-05-02 07:43:07 -04:00
Paul Kaplan
085931cb4f
Scale the drawable scale by the ratio of pixel size to native size.
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This makes the vector sprites not blurry in fullscreen mode
2018-04-30 16:33:35 -04:00
Paul Kaplan
bd8ca26bb7
Fix color inversion bug on mobile
2018-04-30 15:54:13 -04:00
Mx Corey Frang
2b8371e5af
Rewrite isTouchingDrawables on CPU ( #263 )
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* avoid gl.readPixels at all costs
2018-04-27 16:19:25 -04:00
DD
26f2039f39
We decided that it should not be the renderers responsibility to know a detail about how the paint editor works, and have the bitmap resolution passed in instead
2018-04-26 17:58:48 -04:00
DD Liu
d9c5b595a2
Merge pull request #264 from fsih/updateBitmap
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Add updateBitmapSkin to renderer
2018-04-25 14:11:57 -04:00
DD
a49c455d9b
Update bitmap
2018-04-24 17:01:59 -04:00
Karishma Chadha
ac1f5564a3
Bitmap (+ double resolution) support.
2018-04-22 21:30:28 -04:00
Karishma Chadha
1f574d6ee3
Provide an api to get the calulated rotation center from the rendered costume
2018-04-20 00:01:41 -04:00
Paul Kaplan
bbcf6f73d3
Add method for getting the size of a skin by skin id.
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Renamed the `getSkinSize` method to `getCurrentSkinSize`, since it was
using the drawables current skin. Added a new `getSkinSize` method that
works by skin id.
2018-04-10 10:00:54 -04:00
Paul Kaplan
e02cc5ae03
Merge pull request #248 from paulkaplan/fix-bubble-bounds
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Add "get bounds for bubble" method.
2018-03-23 14:35:52 -04:00
Paul Kaplan
0b731b92a6
Add "get bounds for bubble" method.
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Note there was an inconsequential coordinate flip in the original
transformation code, which was fixed in order for the sliced bounds to
work. The change is at line 388
2018-03-23 10:58:21 -04:00
Chris Willis-Ford
57d834c42e
Merge pull request #235 from mzgoddard/calc-transform-cache
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Drawable _calculateTransform cache and inline work
2018-01-24 15:41:31 -08:00
Chris Willis-Ford
f8c781c163
Merge pull request #227 from cwillisf/use-browser-field
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Update packaging to use UMD and the browser field
2018-01-24 15:21:16 -08:00
Michael "Z" Goddard
b59b5a3075
Put Drawable skin scale updating behind dirty flag
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- Clean out "showing your work" in calculate transform
- Add comments on inline math blocks from twgl
2018-01-23 14:15:59 -05:00
Michael "Z" Goddard
46bc30e4ee
Inline most calculateTransform math
2018-01-23 14:14:38 -05:00
Michael "Z" Goddard
40ab1bd59d
Cache drawable's rotation matrix and rotation center vector
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Building a rotation matrix needs to call trigonometry functions. Cache the
resulting matrix to save future time on non-rotation motion.
2018-01-23 14:14:01 -05:00
DD
d46cc4fec7
Merge branch 'develop' into pull231
2018-01-19 17:33:17 -05:00
DD
008abed073
correct case
2018-01-19 17:19:58 -05:00
Paul Kaplan
8a04fcd541
Cache image element in the SVG renderer.
2018-01-17 09:46:07 -05:00
Christopher Willis-Ford
89b5ed32d0
First pass at re-rasterizing SVGs when scaled
2018-01-17 01:05:44 -05:00
Christopher Willis-Ford
bc423cef46
Use require, not import, for SVG renderer
2018-01-12 13:12:55 -08:00
Christopher Willis-Ford
f45442f879
Merge branch 'develop' into extract-svg-renderer
2018-01-12 10:59:46 -08:00
Christopher Willis-Ford
413c1d8027
Extract svg-renderer out into a separate module
2018-01-12 10:56:28 -08:00
Chris Willis-Ford
89d09e9b98
Merge pull request #226 from cwillisf/check-for-webgl-support
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Check & report if browser supports this renderer
2018-01-11 11:38:57 -08:00
Christopher Willis-Ford
7dd707db17
Revert getWebGLContext => getContext change
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This change allowed TWGL to create a WebGL 2 context when available and
fall back to WebGL 1 when that's the only option. This should in theory
be harmless, but deserves more extensive testing before rolling it out.
2018-01-11 10:07:42 -08:00
Chris Willis-Ford
28983666fd
Merge pull request #228 from LLK/greenkeeper/twgl.js-4.4.0
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chore(package): update twgl.js to version 4.4.0
2018-01-10 20:06:08 -08:00
Christopher Willis-Ford
a38c74c2c1
Fix Drawable's use of m4 for TWGL 4.x
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The `create` method of `m4` has disappeared; call `identity` instead.
2018-01-10 18:22:57 -08:00
Christopher Willis-Ford
e958e4bfff
Fix playground, plus misc. cleanup
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The playground was trying to build with a now-missing entry point.
Also, I fixed some JSDoc comments, added HTML labels, etc. until IDEA
had no meaningful complaints about `playground/index.html`.
2018-01-10 17:42:38 -08:00
Christopher Willis-Ford
63fc1c6f64
Update packaging to use UMD and the browser field
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The web build is now packaged as UMD, and the `browser` field in
`package.json` now points to the web build output.
2018-01-10 12:58:10 -08:00
Christopher Willis-Ford
07a6ae57be
Check & report if browser supports this renderer
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`RenderWebGL`'s constructor will now throw if TWGL init fails. There's
also a new static method to check whether or not we expect TWGL init to
succeed.
2018-01-10 12:28:54 -08:00
Paul Kaplan
ab05c9aa32
Merge pull request #225 from paulkaplan/fix-edge
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Fix working on Edge
2018-01-10 14:52:35 -05:00
Paul Kaplan
4ce8b8f655
Do not change properties on bbox directly it throws errors in edge.
2018-01-10 13:56:49 -05:00
Paul Kaplan
140bab5965
Escape xml before putting user text into svg
2018-01-09 11:23:04 -05:00
Chris Willis-Ford
1afae3acbd
Merge pull request #204 from cwillisf/use-linear-filtering
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Use bilinear filtering except when we shouldn't
2017-12-11 11:54:57 -08:00
Paul Kaplan
43aa62e747
Update comment
2017-12-11 09:15:24 -05:00
Christopher Willis-Ford
96f416467d
Remove 3 unnecessary blank lines
2017-12-08 16:36:04 -08:00
Paul Kaplan
1c4e166aa8
Return false instead of undefined
2017-12-08 12:38:04 -05:00
Paul Kaplan
7bb15c7444
Ignore sprite visibility for touching color
2017-12-08 12:27:45 -05:00
Paul Kaplan
8f3254470a
Filter out drawables that are not visible.
2017-12-07 15:05:43 -05:00