Add SVGMIP as a wrapper for WebGL textures to handle creating textures at a different scale and updating them
Check scale for largest MIP
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src/SVGMIP.js
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56
src/SVGMIP.js
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@ -0,0 +1,56 @@
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const twgl = require('twgl.js');
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class SVGMIP {
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/**
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* Create a new SVG MIP for a given scale.
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* @param {RenderWebGL} renderer - The renderer which this MIP's skin uses.
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* @param {SvgRenderer} svgRenderer - The svg renderer which this MIP's skin uses.
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* @param {number} scale - The relative size of the MIP
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* @param {function} callback - A callback that should always fire after draw()
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* @constructor
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*/
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constructor (renderer, svgRenderer, scale, callback) {
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this._renderer = renderer;
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this._svgRenderer = svgRenderer;
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this._scale = scale;
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this._texture = null;
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this._callback = callback;
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this.draw();
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}
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draw () {
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this._svgRenderer._draw(this._scale, () => {
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const textureData = this._getTextureData();
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const textureOptions = {
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auto: false,
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wrap: this._renderer.gl.CLAMP_TO_EDGE,
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src: textureData
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};
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this._texture = twgl.createTexture(this._renderer.gl, textureOptions);
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this._callback(textureData);
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});
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}
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dispose () {
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this._renderer.gl.deleteTexture(this.getTexture());
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}
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getTexture () {
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return this._texture;
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}
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_getTextureData () {
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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return textureData;
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}
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}
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module.exports = SVGMIP;
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165
src/SVGSkin.js
165
src/SVGSkin.js
@ -1,9 +1,16 @@
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const twgl = require('twgl.js');
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const Skin = require('./Skin');
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const SVGMIP = require('./SVGMIP');
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const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
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const MAX_TEXTURE_DIMENSION = 2048;
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const MIN_TEXTURE_SCALE = 1 / 256;
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/**
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* All scaled renderings of the SVG are stored in an array. The 1.0 scale of
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* the SVG is stored at the 8th index. The smallest possible 1 / 256 scale
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* rendering is stored at the 0th index.
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* @const {number}
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*/
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const INDEX_OFFSET = 8;
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class SVGSkin extends Skin {
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/**
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@ -25,11 +32,14 @@ class SVGSkin extends Skin {
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/** @type {WebGLTexture} */
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this._texture = null;
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/** @type {number} */
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this._textureScale = 1;
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/** @type {Array.<SVGMIPs>} */
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this._scaledMIPs = [];
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/** @type {Number} */
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this._maxTextureScale = 0;
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/**
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* Ratio of the size of the SVG and the max size of the WebGL texture
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* @type {Number}
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*/
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this._maxTextureScale = 1;
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}
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/**
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@ -37,8 +47,13 @@ class SVGSkin extends Skin {
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*/
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dispose () {
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if (this._texture) {
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this._renderer.gl.deleteTexture(this._texture);
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for (const mip of this._scaledMIPs) {
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if (mip) {
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mip.dispose();
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}
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}
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this._texture = null;
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this._scaledMIPs.length = 0;
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}
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super.dispose();
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}
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@ -60,11 +75,33 @@ class SVGSkin extends Skin {
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super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
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}
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/**
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* Create a MIP for a given scale and pass it a callback for updating
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* state when switching between scales and MIPs.
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* @param {number} scale - The relative size of the MIP
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* @param {function} resetCallback - this is a callback for doing a hard reset
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* of MIPs and a reset of the rotation center. Only passed in if the MIP scale is 1.
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* @return {SVGMIP} An object that handles creating and updating SVG textures.
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*/
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createMIP (scale, resetCallback) {
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const textureCallback = textureData => {
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if (resetCallback) resetCallback();
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// Check if we have the largest MIP
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// eslint-disable-next-line no-use-before-define
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if (!this._scaledMIPs.length || this._scaledMIPs[this._scaledMIPs.length - 1]._scale <= scale) {
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// Currently silhouette only gets scaled up
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this._silhouette.update(textureData);
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}
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};
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const mip = new SVGMIP(this._renderer, this._svgRenderer, scale, textureCallback);
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return mip;
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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*/
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// eslint-disable-next-line no-unused-vars
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getTexture (scale) {
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if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
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return super.getTexture();
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@ -73,80 +110,70 @@ class SVGSkin extends Skin {
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// The texture only ever gets uniform scale. Take the larger of the two axes.
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const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
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const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
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let newScale = this._textureScale;
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while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
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newScale *= 2;
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}
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if (this._textureScale !== newScale) {
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this._textureScale = newScale;
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this._svgRenderer._draw(this._textureScale, () => {
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if (this._textureScale === newScale) {
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const canvas = this._svgRenderer.canvas;
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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let newScale = 1;
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let textureIndex = 0;
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const gl = this._renderer.gl;
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
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this._silhouette.update(textureData);
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}
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});
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if (requestedScale < 1) {
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while ((newScale > MIN_TEXTURE_SCALE) && (requestedScale <= newScale * .75)) {
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newScale /= 2;
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textureIndex -= 1;
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}
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} else {
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while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
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newScale *= 2;
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textureIndex += 1;
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}
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}
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return this._texture;
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if (!this._scaledMIPs[textureIndex + INDEX_OFFSET]) {
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this._scaledMIPs[textureIndex + INDEX_OFFSET] = this.createMIP(newScale);
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}
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return this._scaledMIPs[textureIndex + INDEX_OFFSET].getTexture();
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}
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/**
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* Do a hard reset of the existing MIPs by calling dispose(), setting a new
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* scale 1 MIP in this._scaledMIPs, and finally updating the rotationCenter.
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* @param {SVGMIPs} mip - An object that handles creating and updating SVG textures.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
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* calculated from the bounding box
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* @fires Skin.event:WasAltered
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*/
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resetMIPs (mip, rotationCenter) {
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this._scaledMIPs.forEach(oldMIP => oldMIP.dispose());
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this._scaledMIPs.length = 0;
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// Set new scale 1 MIP after outdated MIPs have been disposed
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this._texture = this._scaledMIPs[INDEX_OFFSET] = mip;
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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this.setRotationCenter.apply(this, rotationCenter);
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this.emit(Skin.Events.WasAltered);
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}
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/**
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* Set the contents of this skin to a snapshot of the provided SVG data.
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* @param {string} svgData - new SVG to use.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
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* calculated from the bounding box
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* @fires Skin.event:WasAltered
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
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*/
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setSVG (svgData, rotationCenter) {
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this._svgRenderer.fromString(svgData, 1, () => {
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const gl = this._renderer.gl;
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this._textureScale = this._maxTextureScale = 1;
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this._svgRenderer.loadString(svgData);
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
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super.setEmptyImageData();
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return;
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}
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if (!canvas.width || !canvas.height) {
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super.setEmptyImageData();
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return;
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}
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const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
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let testScale = 2;
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for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
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this._maxTextureScale = testScale;
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}
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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if (this._texture) {
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
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this._silhouette.update(textureData);
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} else {
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// TODO: mipmaps?
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const textureOptions = {
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auto: true,
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wrap: gl.CLAMP_TO_EDGE,
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src: textureData
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};
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this._texture = twgl.createTexture(gl, textureOptions);
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this._silhouette.update(textureData);
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}
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const maxDimension = Math.max(this._svgRenderer.canvas.width, this._svgRenderer.canvas.height);
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let testScale = 2;
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for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
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this._maxTextureScale = testScale;
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}
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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this.setRotationCenter.apply(this, rotationCenter);
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this.emit(Skin.Events.WasAltered);
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});
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// Create the 1.0 scale MIP at INDEX_OFFSET.
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const textureScale = 1;
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const mip = this.createMIP(textureScale, () => this.resetMIPs(mip, rotationCenter));
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}
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}
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