Touching color implementation (#312)
* Touching color draft implementation * New constant for CPU/GPU render split determined, removing query param * Small fix for pick tests
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@@ -26,7 +26,13 @@ const runFile = (file, script) =>
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vm.greenFlag();
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const sendResults = [];
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const idToTargetName = id => vm.runtime.targets.find(target => target.drawableID === id).sprite.name;
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const idToTargetName = id => {
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const target = vm.runtime.targets.find(tar => tar.drawableID === id);
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if (!target) {
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return `[Unknown drawableID: ${id}]`;
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}
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return target.sprite.name;
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};
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const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
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sendResults.push(['center', idToTargetName(render.pick(240, 180))]);
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