Touching color implementation (#312)
* Touching color draft implementation * New constant for CPU/GPU render split determined, removing query param * Small fix for pick tests
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@@ -11,6 +11,7 @@
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<script>
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// These variables are going to be available in the "window global" intentionally.
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// Allows you easy access to debug with `vm.greenFlag()` etc.
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window.devicePixelRatio = 1;
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var canvas = document.getElementById('test');
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var render = new ScratchRender(canvas);
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