diff --git a/src/RenderWebGL.js b/src/RenderWebGL.js index 91f98c8..de8f60e 100644 --- a/src/RenderWebGL.js +++ b/src/RenderWebGL.js @@ -871,7 +871,7 @@ class RenderWebGL extends EventEmitter { } try { - // Using the stencil buffer, mask out the drawing to either the drawable's bounds + // Using the stencil buffer, mask out the drawing to either the drawable's alpha channel // or pixels of the drawable which match the mask color, depending on whether a mask color is given. // Masked-out pixels will not be checked. gl.enable(gl.STENCIL_TEST); @@ -931,7 +931,7 @@ class RenderWebGL extends EventEmitter { } for (let pixelBase = 0; pixelBase < pixels.length; pixelBase += 4) { - // Transparent pixels are masked (either by the drawable's bounds or color mask). + // Transparent pixels are masked (either by the drawable's alpha channel or color mask). if (pixels[pixelBase + 3] !== 0 && colorMatches(color3b, pixels, pixelBase)) { return true; }