Only check local position against mosaic effect transform if it falls within the drawable's space

This commit is contained in:
Katie Broida
2019-03-18 15:21:34 -04:00
parent 3c79a5562e
commit 8f007c0986

View File

@@ -36,8 +36,10 @@ const getLocalPosition = (drawable, vec) => {
// localPosition matches that transformation.
localPosition[0] = 0.5 - (((v0 * m[0]) + (v1 * m[4]) + m[12]) / d);
localPosition[1] = (((v0 * m[1]) + (v1 * m[5]) + m[13]) / d) + 0.5;
// Apply texture effect transform.
EffectTransform.transformPoint(drawable, localPosition, localPosition);
// Apply texture effect transform if the localPosition is within the drawable's space.
if ((localPosition[0] >= 0 && localPosition[0] < 1) && (localPosition[1] >= 0 && localPosition[1] < 1)) {
EffectTransform.transformPoint(drawable, localPosition, localPosition);
}
return localPosition;
};