Add JSDoc for isStamping opt flag
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@ -1029,6 +1029,7 @@ class RenderWebGL extends EventEmitter {
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* @param {idFilterFunc} opts.filter An optional filter function.
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* @param {object.<string,*>} opts.extraUniforms Extra uniforms for the shaders.
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* @param {int} opts.effectMask Bitmask for effects to allow
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* @param {boolean} opts.isStamping Stamp mode ignores sprite visibility, always drawing.
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* @private
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*/
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_drawThese (drawables, drawMode, projection, opts = {}) {
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