Lint Issues

Comments too long
This commit is contained in:
griffpatch 2017-02-09 10:04:48 +00:00
parent aa993779bb
commit 4e21184854

View File

@ -739,7 +739,8 @@ class RenderWebGL extends EventEmitter {
/** /**
* Update the position object's x & y members to keep the drawable fenced in view. * Update the position object's x & y members to keep the drawable fenced in view.
* @param {int} drawableID - The ID of the Drawable to update. * @param {int} drawableID - The ID of the Drawable to update.
* @param {object} position - An object with x & y members to be fenced - These values are updated in the object to become fenced * @param {object} position - An object with x & y members to be fenced
* - These values are updated in the object to become fenced
*/ */
getFencedPositionOfDrawable (drawableID, position) { getFencedPositionOfDrawable (drawableID, position) {
const drawable = this._allDrawables[drawableID]; const drawable = this._allDrawables[drawableID];
@ -753,7 +754,8 @@ class RenderWebGL extends EventEmitter {
const aabb = drawable.getFastBounds(); const aabb = drawable.getFastBounds();
// This is my best guess at the fencing in Scratch 2, but I suspect it may need further work to be precisely the same? // This is my best guess at the fencing in Scratch 2,
// but I suspect it may need further work to be precisely the same?
const sx = this._xRight - Math.min(15, Math.floor((aabb.right - aabb.left) / 2)); const sx = this._xRight - Math.min(15, Math.floor((aabb.right - aabb.left) / 2));
if (aabb.right + dx < -sx) { if (aabb.right + dx < -sx) {
position.x = drawable._position[0] - (sx + aabb.right); position.x = drawable._position[0] - (sx + aabb.right);