Alpha channel conversion
I wasn't so clever with this - I'm sorry. Now that I have managed to link up my local render & vm projects I am able to fix the issue properly. Many appologies!
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@ -181,7 +181,7 @@ class PenSkin extends Skin {
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const r = Math.round(color4f[0] * 255);
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const r = Math.round(color4f[0] * 255);
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const g = Math.round(color4f[1] * 255);
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const g = Math.round(color4f[1] * 255);
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const b = Math.round(color4f[2] * 255);
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const b = Math.round(color4f[2] * 255);
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const a = Math.round(color4f[3]); // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
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const a = color4f[3]; // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
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context.strokeStyle = `rgba(${r},${g},${b},${a})`;
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context.strokeStyle = `rgba(${r},${g},${b},${a})`;
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context.lineCap = 'round';
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context.lineCap = 'round';
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