fix path cross
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45
demo/boundSegmentCross.html
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45
demo/boundSegmentCross.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>线段相交</title>
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<script src="./lib/esl.js"></script>
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<script src="./lib/jquery.min.js"></script>
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<style>
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body {
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margin: 0;
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padding: 0;
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}
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.point {
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position: absolute;
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width: 9px;
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height: 9px;
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margin-left: -5px;
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margin-top: -5px;
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border: 1px solid red;
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}
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[data-index="0"], [data-index="1"] {
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border-color: green
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}
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</style>
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</head>
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<body>
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<div class="point" data-index="0"></div>
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<div class="point" data-index="1"></div>
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<div class="point" data-index="2"></div>
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<div class="point" data-index="3"></div>
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<canvas id="canvas" width="500" height="500"></canvas>
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<script>
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require.config({
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baseUrl: '../src',
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paths: {
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demo: '../demo/js',
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}
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});
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define('jquery', $);
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</script>
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<script>require(['demo/boundSegmentCross'])</script>
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</body>
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</html>
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100
demo/js/boundSegmentCross.js
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100
demo/js/boundSegmentCross.js
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/**
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* @file quadraticBezier.js
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* @author mengke01
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* @date
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* @description
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* 线段和bound相交
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*/
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define(
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function(require) {
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var isBoundingBoxSegmentCross = require('graphics/isBoundingBoxSegmentCross');
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var entry = {
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/**
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* 初始化
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*/
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init: function() {
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var canvas = $('#canvas').get(0);
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var ctx = canvas.getContext('2d');
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var width = canvas.offsetWidth;
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var height = canvas.offsetHeight;
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var points = [{"x":50,"y":200},{"x":97,"y":98},{"x":58,"y":94},{"x":105,"y":201}];
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$('[data-index]').each(function(index, item) {
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$(item).css({
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left: points[index].x,
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top: points[index].y
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})
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});
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var point;
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$('.point').on('mousedown', function(e) {
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point = $(this);
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});
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$(document.body).on('mousemove', onMove);
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$(document.body).on('mouseup', function(e) {
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onMove.call(this, e);
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point = null;
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});
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function onMove(e) {
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var px = e.pageX;
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var py = e.pageY;
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if(point) {
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point.css({
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left: px,
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top: py
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});
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var p = points[+point.attr('data-index')];
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p.x = px;
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p.y = py;
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draw();
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}
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}
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function draw() {
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var bound = {
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x: Math.min(points[0].x, points[1].x),
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y: Math.min(points[0].y, points[1].y),
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width: Math.abs(points[0].x - points[1].x),
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height: Math.abs(points[0].y - points[1].y)
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};
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ctx.clearRect(0, 0, width, height);
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//绘制2次贝塞尔曲线
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ctx.beginPath();
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ctx.strokeStyle='black';
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ctx.moveTo(bound.x, bound.y);
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ctx.lineTo(bound.x, bound.y + bound.height);
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ctx.lineTo(bound.x + bound.width, bound.y + bound.height);
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ctx.lineTo(bound.x + bound.width, bound.y);
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ctx.lineTo(bound.x, bound.y);
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ctx.moveTo(points[2].x, points[2].y);
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ctx.lineTo(points[3].x, points[3].y);
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ctx.lineWidth = 1;
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ctx.stroke();
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//console.time('bezier');
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var r = isBoundingBoxSegmentCross(bound, points[2], points[3]);
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//console.timeEnd('bezier');
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console.log(r);
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}
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draw();
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}
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};
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entry.init();
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return entry;
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}
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);
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@@ -82,7 +82,7 @@ define(
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var computeBoundingBox = require('graphics/computeBoundingBox');
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var pathAdjust = require('render/util/pathAdjust');
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pathArray.reverse().forEach(function(path) {
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pathArray.slice(4, 5).forEach(function(path) {
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var shape = {};
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shape.points = path;
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var bound = computeBoundingBox.computePath(path);
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