修复 cover layer
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01b4c8f0d9
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23f6f34748
@ -96,14 +96,21 @@ define(
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* 设置操作的shapes
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*/
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ShapesGroup.prototype.setShapes = function(shapes) {
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if(this.shapes) {
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this.shapes.length = 0;
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this.shapes = null;
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}
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this.shapes = shapes;
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var coverLayer = this.editor.coverLayer;
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coverLayer.clearShapes();
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if(this.shapes) {
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this.shapes = null;
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}
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if (this.coverShapes) {
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this.coverShapes.forEach(function(shape) {
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coverLayer.removeShape(shape);
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});
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this.coverShapes = null;
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}
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this.shapes = shapes;
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this.coverShapes = lang.clone(this.shapes);
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this.coverShapes.forEach(function(shape) {
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@ -163,9 +170,7 @@ define(
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this.editor.coverLayer.clearShapes();
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this.editor.coverLayer.refresh();
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this.shapes.length = 0;
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this.controls.length = 0;
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this.shapes = this.controls = this.editor = null;
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this.shapes = this.coverShapes = this.controls = this.editor = null;
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};
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return ShapesGroup;
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@ -74,17 +74,23 @@ define(
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}
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else if (command == 'rotate_left') {
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this.execCommand('rotateleft', shapes);
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this.currentGroup.setShapes(shapes);
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this.currentGroup.refresh();
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}
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else if (command == 'rotate_right') {
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this.execCommand('rotateright', shapes);
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this.currentGroup.setShapes(shapes);
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this.currentGroup.refresh();
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}
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else if (command == 'reverse_shapes') {
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this.execCommand('reverseshapes', shapes);
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this.currentGroup.setShapes(shapes);
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this.currentGroup.refresh();
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}
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else if (command == 'mirror_shapes') {
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this.execCommand('mirrorshapes', shapes);
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this.currentGroup.setShapes(shapes);
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this.currentGroup.refresh();
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}
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else if (command == 'add_referenceline') {
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var bound = this.currentGroup.getBound();
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@ -206,12 +206,12 @@ define(
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id = this.shapes.indexOf(shape);
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}
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else if(typeof shape === 'string') {
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this.shapes.forEach(function(item, i) {
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if(item.id === shape) {
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for (var i = 0, l = this.shapes.length; i < l; i++) {
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if (shape == this.shapes[i].id) {
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id = i;
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return false;
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break;
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}
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});
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}
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}
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else if(typeof shape === 'number') {
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id = shape;
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@ -168,12 +168,12 @@ define(
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id = this.layers.indexOf(layer);
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}
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else if(typeof layer === 'string') {
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this.layers.forEach(function(item, i) {
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if(item.id === layer) {
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for (var i = 0, l = this.layers.length; i < l; i++) {
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if (layer == this.layers[i].id) {
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id = i;
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return false;
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break;
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}
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});
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}
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}
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else if(typeof id === 'number') {
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id = id;
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