quartic equation
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@@ -13,9 +13,9 @@ define(
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var cubeEquation = require('math/cubeEquation');
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var quarticEquation = require('math/quarticEquation');
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var bezierQuadraticEquation = require('math/bezierQuadraticEquation');
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var bezierQ2Equation = require('math/bezierQ2Equation');
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var bezierCubeEquation = require('math/bezierCubeEquation');
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var bezierQuarticEquation = require('math/bezierQuarticEquation');
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var bezierQ4Equation = require('math/bezierQ4Equation');
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var entry = {
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@@ -26,10 +26,10 @@ define(
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console.log(quadraticEquation(1, 0, 1));
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console.log(bezierQuadraticEquation(1, 0, 1));
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console.log(bezierQ2Equation(1, 0, 1));
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console.log('--------------------------------');
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console.log(quadraticEquation(1, -2, 1));
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console.log(bezierQuadraticEquation(1, -2, 1));
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console.log(bezierQ2Equation(1, -2, 1));
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console.log('--------------------------------');
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@@ -46,10 +46,10 @@ define(
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console.log(quarticEquation(1, 0, 0, 0, 1));
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console.log(bezierQuarticEquation(1, 0, 0, 0, 1));
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console.log(bezierQ4Equation(1, 0, 0, 0, 1));
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console.log('--------------------------------');
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console.log(quarticEquation(1, 0, 0, 0, -1));
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console.log(bezierQuarticEquation(1, 0, 0, 0, -1));
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console.log(bezierQ4Equation(1, 0, 0, 0, -1));
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@@ -9,7 +9,7 @@
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define(
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function(require) {
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var isBezierRayCross = require('graphics/isBezierRayCross');
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var isBezierCross = require('graphics/isBezierCross');
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var entry = {
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@@ -22,19 +22,6 @@ define(
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var width = canvas.offsetWidth;
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var height = canvas.offsetHeight;
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// var points = [];
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// [0, 1, 2, 3].forEach(function(i) {
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// var p = {
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// x: Math.floor(Math.random() * (width - 100) + 50),
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// y: Math.floor(Math.random() * (height - 100) + 50)
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// }
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// points[i] = p;
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// $($('.point').get(i)).css({
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// left: p.x,
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// top: p.y
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// });
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// });
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var points = [
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{
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x: 130,
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@@ -117,13 +104,25 @@ define(
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ctx.quadraticCurveTo(points[4].x, points[4].y, points[5].x, points[5].y);
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ctx.lineWidth = 1;
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ctx.stroke();
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//console.time('bezier');
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var r = isBezierCross.apply(null, points);
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//console.timeEnd('bezier');
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//console.log(r);
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if(r) {
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ctx.beginPath();
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r.forEach(function(item) {
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ctx.arc(item.x, item.y, 4, 0, Math.PI * 2, true);
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});
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ctx.fill();
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}
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}
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draw();
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//var points = [{"x":79,"y":156},{"x":314,"y":227},{"x":74,"y":287},{"x":159,"y":116},{"x":32,"y":256},{"x":303,"y":290}];
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//console.log(isBezierCross.apply(null, points));
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}
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};
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